Davin Heckman's Electronic Literature Course Breaks New Academic Ground
The Future of (E)ducation?
Davin Heckman's Electronic Literature Course Breaks New Academic Ground
By Tabitha Lambertson, Student Writer
What is Literature?
That question has been asked throughout the ages, and the answer is continually being redefined. With the advent of the Internet Age, that question is being asked again, and a Siena Heights University professor is attempting to provide his own interpretation.
SHU Assistant Professor English Davin Heckman was given the honor of editing
a special issue of MIT Press’ flagship new media arts journal, The Leonardo Electronic Almanac (http://www.leoalmanac.org/ ). As part of his teaching strategy which corresponded to his Almanac editing, Heckman offered an electronic literature class for the winter semester. This past winter and spring, he introduced students to literature web sites and stories online, allowing them to write reactions, as well as their own stories.
As a course, Heckman said electronic literature is designed to influence digital media on literature and its interpretation. The class focused on novels and poems. Students then debated the value and quality of the work. Siena Heights students who participated in the course were excited to be part of a groundbreaking academic endeavor.
“I like trying to write with different processes that I wouldn’t normally use,” said senior English/communications major Bonny Buckner. “As a professor, Davin knows a lot about electronic literature and he always had great examples to share with us.”
Jason Nelson, a colleague of Heckman’s in the electronic literature field who visited Siena Heights last year, had his work prominently featured in Heckman’s class. Senior Annie Carden cited Nelson’s example of Game, Game, Game and Again Game, as an outstanding example of electronic literature.
“As an art major, I appreciates electronic literature’s strong relationship to visual arts,” Carden said.
Otherwise known as a “video game” Nelson invented using artwork, his game has multiple levels that discuss topics ranging from Christianity to drugs. There is no reward system to playing the game, players just skip through the levels by looking at artwork. For example, on the Christianity level there is a picture of the cross and the player of the game has to choose which path to take: a sin-filled adventure or a faith-filled path. The cross in the picture opens to form a fork in the road. Therefore, it illustrates what people do when making choices.
“It’s both art and literature mixed with programming,” said sophomore Aidan
Sprague of Nelson’s work. “This class makes me see the internet in a different way.”
Heckman also showed students webs sites that publish and review electronic literature. For example, www.eliterature.org is the Electronic Literature Organization that includes programs, publications and memberships for users to try.
Heckman said there are two purposes to his electronic literature class.
“I have a passion for electronic literature I want to share with my students, plug them into the electronic community and provide them the opportunity to debate and decide what literature is to them,” Heckman said.
Heckman said the The Leonardo Electronic Almanac, which is expected to be released some time this summer, will include two sections: critical essays and a gallery show. He said he ultimately hopes to continue his learning and teaching with electronic literature:
“We began with a question, which is what is electronic literature?” Heckman said. “It’s one of the questions that has been puzzling creators and critics ever since people started producing pieces of electronic literature. What is literature? There was a time when literature was just epic poetry. There is a time whne it was verse. … Now that we’ve kind of passed the Gutenberg era of western civilization, we’re asking this question again.”
Davin Heckman explains his electronic literature class (below).
To view some examples of Electronic Literature, please visit these sites:
Electronic Literature Organization:
http://eliterature.org/
Jason Nelson's work:
http://www.secrettechnology.com/
Jason Nelson’s web site:
http://www.netpoetic.com
Hyperrhiz, a new media journal (Davin Heckman sits on its board):
http://www.hyperrhiz.net/
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Learn more about the Communications program.
A Communications degree is based on the idea that communication is a fundamental part of human experience. From simple gestures to great novels, from soaring speeches to product packages, the human experience is characterized by the desire to interpret, connect, and communicate.
While many students choose to focus on developing skills for careers in journalism, public relations, publication design, professional writing, or teaching, Communications majors learn to think outside the box about what it means to communicate. As an integral part of the human experience, students are encouraged to see communication as an intentional act and to take responsibility for what they say, write or create.
To expand their study of communications, students take courses in mass media, visual culture and electronic literature. Communication students are also strongly encouraged to write, edit, design and manage Siena’s student newspaper, Spectra, for course credit and hands-on experience.
Areas of Interest
Beyond a general degree in Communications, students may choose to focus on several areas of interest: Art and Digital Design, Enterprise and Commerce, or Religion and Communication.
Learn more about the Communications faculty.

Associate Professor of Englishdheckman@sienaheights.edu517-264-7685 
Assistant Professor of Englishcmesaros@sienaheights.edu517-264-7669 Learn about the career opportunities you can have with a degree Communications.
A BA degree in Communications from Siena Heights University prepares students for the following fields:
- Journalism
- Public Relations
- Publishing
- Professional and Technical Writing
- Law School
- Advertising
- Radio/Film/Television
- Digital Media Layout
- Design Editing
- Graduate Study in English, Communications or Cultural Studies
Learn more about clubs and organizations associated with the Communications program.
Sigma Tau Delta is Siena Heights University’s English Honors Society and is open to English majors in Literature, Creative Writing and Communications. The club exists to prepare students for professional life and advanced study, while cultivating leadership skills and raising awareness of English studies on campus.
Spectra is Siena Heights University’s student newspaper. Written, designed, edited and managed by Siena students, the paper provides service Siena’s student body while giving newspaper staff valuable opportunities to develop the skills that can be used in a wide range of professional fields, from business to journalism, from graphic design to photography.
Eclipse is Siena Heights University’s student-run literary and arts magazine. Students write manuscripts, solicit submissions, raise funds, edit, design and publish Eclipse bi-annually.